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Old Feb 04, 2008, 06:20 AM // 06:20   #21
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A well-played mesmer is a godsend.

There are secondary classes you know. There never has and never will be a class that can do it all. But the right combination of professions can make a big difference.

I turned my mesmer into a pure Illusionist with a side of Air Magic (specifically Fevered Dreams w/Enervating Charge and Shellshock) after heroes were introduced, since even I have to admit the interupt ability of a hero is better than a player's (mine included). In regards to PvP, a mesmer will be your worst nightmare.

I do have to agree though, there should be more AoE hexes. Slapping Conjure Nightmare and Phantom Pain on target and adjacent foes would be faboo.
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Old Feb 04, 2008, 07:55 AM // 07:55   #22
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Ever heard of the Chronomancer? Bet not, since it was something from Utopia and so got scrapped. They'd probably have been something like what you seem to want.
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Old Feb 04, 2008, 09:13 AM // 09:13   #23
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mesmer fast cast attribute should be nerf like necromencer's soul reaping. to only be able to fast cast, erm, say once every 1 minutes :P~ lol

no mesmer is already a very good support class, for all class as a secondary and as a powerful shutdown/interrupter imho.

so its a no sign here.
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Old Feb 04, 2008, 09:26 AM // 09:26   #24
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Sigh, another topic of PvEers trying to make Mesmers into something their not.
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Old Feb 04, 2008, 11:58 AM // 11:58   #25
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Mesmers not a support class ???
Then I guess I don't understand what is meant by support.

You get classes reducing the damaged received by players and classes increasing the damage done by players and that's considered support.

Yet if a mesmer stops the attack entirely removes skills from the enemy takes away his energy pool etc that isnt support.

Guess I will just take my mesmer off into the wilderness to die i'm obviously useless to parties.
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Old Feb 04, 2008, 02:14 PM // 14:14   #26
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??? Mesmer can take hexes out of allies, that calls support as well. Beside you can always use secondary for fast cast support such as Ward Against Melee and skills/spells alike. I really don't get your point!
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Old Feb 05, 2008, 12:40 AM // 00:40   #27
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[skill]hex eater vortex[/skill] , [skill]cry of frustration[/skill] , [skill]cry of pain[/skill] , [skill]energy surge[/skill]

Aoe damage, CoF is AoE interrupt? Throw in [skill]arcane echo[/skill] and watch the fur fly. AoE interrupts seem pretty good for support.

Plenty of support for a mesmer that can play. A mesmer is a master of deception and illusion. Their effects go mostly unnoticed in pve, but considering you can pve with an empty skill bar, who really cares? Ask TA about good mesmer support.
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Old Feb 05, 2008, 12:45 AM // 00:45   #28
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I think as a PVE only attribute for every like 5 pts in Fast casting mesmer spells will effect an additional nearby enemy. Then they would be pretty decent in PVE, mes with +10 in fast casting could cast degen on up to 3 neighboring enemies (psuedo AoE).
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Old Feb 05, 2008, 10:22 PM // 22:22   #29
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I dont get it. I have a pritty decent mesmer and use it in pve only. I use domination and illution (crap, how is it spelled? well, sound it out.) I dont have a problem with energy and can do some decent damage. not like the ele of course, but the mesmer is not an ele. And I dont use a second profession. Have taken her through all campaign without help and have had a lot of fun doing it. Yea AoE effects would be nice, but I agree they are not needed. I think it would be over powered with AoE.
as for being usless in PvE I do not agree. Those that dont want a mesmer in the group, just dont fully understand the concept of the mesmer. Mesmers are meant to mess with the brain brain more then the body.
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Old Feb 05, 2008, 10:28 PM // 22:28   #30
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*sigh*
i'll quote guildwiki

Quote:
The Mesmer is an expert in indirect damage and subtle magic, focusing on manipulation of the target to sway the events of battle to its favor. Mesmers are considered by some to be a unique profession in Guild Wars. They are a profession with a steep learning curve - to become a talented Mesmer, it is important to know not only your own skills and abilities, but those of every other profession in the game. This is perhaps why Mesmers are generally one of the least used characters in PvE. Thus, it can also be difficult for players who create PvE Mesmers to be accepted into PUGs due to a somewhat common misconception of their PvP-orientation - though GvG teams will nearly always have at least one Mesmer in their ranks. Mesmers are best suited in preventing their opponent from achieving their goals, whether it be to heal, cast spells, or attack. In order to do this they make use of a multitude of spells, hexes, and enchantments. Unlike other professions, such as Elementalists, skills within a Mesmer attribute are not always related to each other by any easily defined barriers. Because skills within an attribute can focus on many and very different goals, you will often see Mesmers utilizing all four attributes at once. The patron goddess of Mesmers is Lyssa.

A majority of the Mesmer's damage-dealing skills ignore armor, meaning that they will do equal damage to a Warrior with 80AL or to an Elementalist with 60AL.

The primary Mesmer's base armor provides 60 armor, +10 energy, and +2 energy recovery. A starting primary Mesmer begins with 30 base energy and 4 energy recovery.

The Mesmer's primary attribute is Fast Casting, which decreases the activation time of spells and signets.
each proffession has it's own purpose
a mesmer's purpose is to prevent their opponent to complete their goals
in other words it is to be used to prevent support and other things
if you wanna make a mesmer support then just use [skill]signet of illusions[/skill] and other skills of whatever proffession you want
but a mesmer as a supportive class is a no go for me
their main use is to turn other classes their strenght into their weakness
for example an anti melee mesmer against a warrior or a power block mesmer for an enemy monk
just my two cents
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Old Feb 06, 2008, 01:47 AM // 01:47   #31
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Quote:
Originally Posted by N1ghtstalker
*sigh*
i'll quote guildwiki



each proffession has it's own purpose
a mesmer's purpose is to prevent their opponent to complete their goals
in other words it is to be used to prevent support and other things
if you wanna make a mesmer support then just use [skill]signet of illusions[/skill] and other skills of whatever proffession you want
but a mesmer as a supportive class is a no go for me
their main use is to turn other classes their strenght into their weakness
for example an anti melee mesmer against a warrior or a power block mesmer for an enemy monk
just my two cents
Agreed. A mesmer isn't supposed to be a buffer (paragon, rt, monk), a anti-buffer (necro), or DPS machine (warrior, ele, dervish), or a healer (monk, rt).
The best way to describe a mesmer is as an "anti-healer."
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Old Feb 06, 2008, 09:27 AM // 09:27   #32
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The problem is that with the exception of e-drain, other professions do everything mesmers do but better.

Degen and hexing is better by necros, interrupting is better by rangers, hex removal is better by monks, AoE damage is done better by everyone.

Heck, Spiteful Spirit >> Empathy, and even Rangers and Elementalists have AoE caster shutdown via Choking Gas and Maelstrom but mesmers do not.

Energy drain is not a viable tactic in PvE either, because it's too weak to drain a HM boss, and draining a grunt is usually not worthwhile.

Mesmer is a great secondary class, as it allows you to use all the meaningful skills of the profession, but I really don't know why anyone would want a primary mesmer in PvE.

Signet of Illusion is fun. It allows you to waste your elite by running another class instead of your mesmer. IF it had been tied to Fast Casting, even Inspiration, then maybe it'd have been an argument for mesmers, but Illusion?
Wasted skillpoints, bad build.

The whole problem is that mesmers don't have a clear role in PvE. They can't do AoE damage worth a crap, e-drain and shutdown are expensive single-target lines which really doesn't do much good in PvE - and shutdown, interrupt, degen, damage are all done better by other classes.

Last edited by Numa Pompilius; Feb 06, 2008 at 09:30 AM // 09:30..
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Old Feb 06, 2008, 11:15 AM // 11:15   #33
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Quote:
Originally Posted by Numa Pompilius
The problem is that with the exception of e-drain, other professions do everything mesmers do but better.

Degen and hexing is better by necros, interrupting is better by rangers, hex removal is better by monks, AoE damage is done better by everyone.

Heck, Spiteful Spirit >> Empathy, and even Rangers and Elementalists have AoE caster shutdown via Choking Gas and Maelstrom but mesmers do not.

Energy drain is not a viable tactic in PvE either, because it's too weak to drain a HM boss, and draining a grunt is usually not worthwhile.

Mesmer is a great secondary class, as it allows you to use all the meaningful skills of the profession, but I really don't know why anyone would want a primary mesmer in PvE.

Signet of Illusion is fun. It allows you to waste your elite by running another class instead of your mesmer. IF it had been tied to Fast Casting, even Inspiration, then maybe it'd have been an argument for mesmers, but Illusion?
Wasted skillpoints, bad build.

The whole problem is that mesmers don't have a clear role in PvE. They can't do AoE damage worth a crap, e-drain and shutdown are expensive single-target lines which really doesn't do much good in PvE - and shutdown, interrupt, degen, damage are all done better by other classes.
mesmer can still be of great use in PvE
a big boss can be always shut down much faster with a mesmer
i power blocked the disk of chaos and he was as good as dead after that
mesmers still have a small role in PvE
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Old Feb 06, 2008, 03:47 PM // 15:47   #34
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I think the breakdown of what kinds of things each profession does is fine, including mesmers.

I will say that "Inspiration" is the most poorly named attribute in the game. Seems like they originally intended it to be a party buff line, then moved away from it but never changed the name.
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Old Feb 06, 2008, 04:30 PM // 16:30   #35
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I have always thought a Mesmer should have access to a skill (blurrrr) of course it would have to be called something different since it is more than likely tm.

Something on the lines that party members received a 15-40% chance to block incoming attacks and 5-20 % chance of foes spells to fail when casted on a party member.

Never will it happen but a Mesmer can dream
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Old Feb 06, 2008, 05:15 PM // 17:15   #36
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Mesmers will always be misunderstood it seems.

From my experience however, I can say it's not the class that's weak, it's the players trying to play mesmer (no, I'm not dissing you all, just pointing something out). When I make a pve mesmer build it's pretty much always crap and I wonder why I bothered playing as one, when my gf makes a mesmer build...she seriously rocks it. The difference is...she's smarter than me, she knows the game better, she thinks ahead and knows what she's going to need. Her mesmer kicks some serious booty, and doesn't need any AoE to do it.

I always take a mesmer hench with me in 8 man teams too. I'm never aware of quite what they're doing, but I always notice I do better when I have one come along. They 'support' the party by impeding the enemy...seems pretty damn useful to me.
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Old Feb 06, 2008, 09:53 PM // 21:53   #37
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WARK! /signed
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Old Feb 06, 2008, 09:54 PM // 21:54   #38
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Not a support class.

/thread
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Old Feb 06, 2008, 10:02 PM // 22:02   #39
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there are quite a few support type signets and spells. you can get some pretty nice ally helping in there. just noone uses them:/
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Old Feb 07, 2008, 01:55 AM // 01:55   #40
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My mesmer is, without a doubt, my favorite character. You're not going and hacking away at something mindlessly; you have to use your head.

Going up against lots of casters? Migraine, Frustration/Arcane Conundrum, Power Drain, Cry of Pain, Signet of Humility and if you're smart, the Asuran skill Smooth Criminal. Hasta la byebye, caster.

Have a plethora of melee fighters or rangers? Ineptitude (nerfed, sadly), Clumsiness, Images of Remorse, Wandering Eye, any illusion-based slow-down skill . . . they're normally dead before the blind wears off.

If you know where you're going and what type of enemies are there, you can play with your build to be crazy effective.

Mesmers may not be able to nuke a clumped group of enemies, but they can sure mess with the monk who's stood behind the cluster healing like a madman.
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